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Thread: How to do this?

  1. #31
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    Mason, I must apologize for a mistake I made.

    This is regarding the long post I made on 10th Mar 2010, 10:22 pm

    I have corrected the mistake and can see why you had a problem.

    Here is the corrected text:

    "Change views to either SW or SE isometric (your coice per taste) and zoom in on the lower model. Now use "constrained orbit" if you need to or want to in order to sweeten the view to your taste. Pan to center and zoom to taste. Enter "newview" and name this view something like "Perspective" and select current and click ok."

    Mason, the above correction is in regards to setting the view for the copied lower model. You do not rotate it at all with the rotate command(sorry). What you do is look at it from a preset isometric view(SW or SE) and use constrained orbit to fine tune the look. Once zoomed and centered on the screen using 'pan' in model space,naming this view will show the same with any other similar extruded molding that gets moved to or entered as a block to the coordinates (0,-15,0) while in front view.
    Last edited by a1harps; 12th Mar 2010 at 03:05 am.

  2. #32
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    Here is the first layout with a molding profile brought in to "front view" as a block /pick point lower left corner/exploded.

    I entered 0,0,0 for on screen point specification in model space.

    I extruded the profile to 11 inches and copied it once to (@ 0,-15,0) using the lower left corner of the block as the "base point" for "copy".

    I zoomed in on the upper extruded profile on my screen in front view and panned to screen center/zoom to taste and save as named view "profile".

    I then switched to SW isometric view and zoomed in on the lower copy of the extruded profile. I used "constrained orbit" to adjust it a little to my preference and then panned it to screen center and zoomed to taste. I then used the "newview" command to name this view "Perspective".

    In my layout I selected the two named views ...one in each of my two viewports.

    Here is how it looks:
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  3. #33
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    Part Two:

    Now I saved that layout to file and returned to model space and choose "front view".

    I used the move command to move the first models out of the way(move them to a different area).

    I enter "insert block" and browse for the next profile. I select the next profile drawing and explode/specify insertion point on screen/click ok. ( When the block was made,the profile drawing block was saved with "wblock" and the lower left corner was chosen as the "pick point")

    I then entered (0,0,0) and hit enter.

    I extrude the new profile to 11 inches and then copy it once to the coordinates (0,-15,0) using the lower left hand corner as the "base point" for the "copy"


    Now when I enter my layout I see the new molding profiles in the same two views as the first layout. This is still work but the two named views do not need to be made again.

    Here is number two:
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  4. #34
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    Oh man...you are teaching me a lot here Mason.

    I just realized you can skip the step of copying the extruded profiles to (0,-15,0).

    After you enter the first new profile block in front view and extrude...stay in front view and use "new view" to save as "profile" named view.

    Now..instead of that copy baloney, just switch to SW isometric...use constrained orbit to adjust your view/pan center/zoom to taste. Now use "newview" command to save as "perspective" named view. You see??...you could leave the extruded profile right where it was inserted and create 100's of different named views of it without ever moving it. You move the view(not the model) with the view toolbar and/or constrained orbit and make it a named view/views.

    This saves a lot of work. Each new profile gets placed @ 0,0,0 and the named views will be set in your layout after the first profile is done. Save each layout in a file and replace the profile in model space with the next and repeat until you have all your profiles done.
    Last edited by a1harps; 12th Mar 2010 at 03:34 am.

  5. #35
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    Thanks for helping me out with this, I haven't had a chance to work on it but I should early next week. Thanks again!

  6. #36
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    Good luck MD.

    For what I do I don't currently use paper space or even viewports but after this thread I am sure I will find some reasons to use them.

    What I have learned in a nutshell is that if you arrange things properly in model space you can then go into paperspace and make layouts of everything you need by making viewports and panning and zooming objects or sets of objects and changing views within those paperspace viewports of any of the objects you placed in model space. As long as none of the objects in model space are moved to a different coordinate or edited in some other way, your layout work in paperspace remains static.

    It really isn't necessary to create or use any named views to layout a set of moldings the way you describe. It can all be done in a paperspace viewport/viewports and single uniform extruded models of each molding profile in model space.

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    Kinda like this.. back on page one.
    www.cadtutor.net/forum/showpost.php?p=308069&postcount=10

    With so many different ways to do things, it's always useful to pursue different methods every now and then.

    I hadn't heard of constrained orbits before, and discovered "named veiwpoint" for myself while trying to recreate some of the issue. That "named viewpoint" is useful as hell.. allowing you to set your view with percentages.

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