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3ds Max Tutorials

Working with Objects

Options for Creating Objects

There are a number of ways of creating the three main elements of a landscape scene, surfaces, edges and objects, each one demending an understanding of the creation methods and tools at hand. This tutorial shows you how.

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Selection Methods

Keeping track of and selecting objects in a scene is a crucial part of 3D modelling. Develop a good strategy for naming, selecting, grouping and displaying objects before embarking on a project. This tutorial shows you the way.

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Transforming Objects

Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.

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Modifying Objects

Modification of objects is at the heart of 3D modelling. Once geometry has been created using the most appropriate method then the modeller will start the modification process. This comprehensive tutorial shows you how.

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Optimisation and Workflow

This tutorial discusses the various ways you can make your modelling work more efficient.

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