A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.
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This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
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This tutorial completes the sequence by adding planting beds to the scene using a Subvivide modifier.
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This tutorial explains how publish your website from within Microsoft FrontPage.
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This tutorial takes you through the steps required to add realistic sunlight effects to your 3D model.
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After you've mastered the basics of selection, this tutorial shows you some powerful methods for making complex selection sets.
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This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
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This tutorial follows on from the simple Loft tutorial in Options for Creating Objects and demonstrates how to map a material along a lofted object.
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When surface and edge modelling has been completed and the lighting has been setup correctly, materials can then be assigned to surfaces and edges. This tutorial guides you through the process.
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Map modification takes place in one of two places: either on the Modify Panel with the use of one of two modifiers, or in the Material Editor as part of the material parameters. This tutorial guides you through the options.
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After you've mastered the basics of selection, this tutorial shows you some powerful methods for making complex selection sets.