Gaining the skill to navigate efficiently around a scene and around objects and parts of objects (sub-objects) efficiently and with ease is of paramount importance to good modelling. Most new users of MAX / VIZ need to get over this first hurdle before feeling comfortable in the 3D environment. Fear not, MAX / VIZ has a host of tools for the purpose. This tutorial descibes the most useful navigation techniques.
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Just about everything in the Brycean world can be animated, including materials. This tutorial shows you how to simulate ripples on the surface of a standard Bryce water material by modifying the offset and rotation of the texture component of the material.
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Quickscape uses ONE camera for still views. This is tied into Image Object functionality where images of people and trees and shrubs are mapped onto planes and "look at" the camera. This tutorial explains how to setup views using Quickscape View Manager.
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This tutorial introduces the 3D Scale and 3D Align tools. Although 3D Scale is a bit of a damp squib, 3D Align is very powerful and can get you out of all sorts of scrapes if you know how to use it correctly. Running time: 3min 42sec
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An exercise sheet, covering a range of basic skills including object snaps.
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The object behind this exercise is twofold. Firstly it is to give you practice with some of the 3D techniques which you have discovered in the tutorials or to introduce you to them if you haven't seen them before. Secondly it is to demonstrate a reasonably simple method for constructing a convincing 3D tree.
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All about drawing aids.
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This tutorial is designed to help AutoCAD users get to grips with AutoLISP quickly. It demonstartes how to create AutoLISP routines from a standing start.
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This tutorial gives a basic but comprehensive introduction to keyframe animation in Bryce and introduces some key concepts in animation generally.
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Cameras are the main viewing tools in 3D visualisation. This tutorial demonstartes how to create and control cameras.
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This tutorial introduces 3D Array tool and covers both Rectangular and Polar arrays. Despite the fact that it doesn't have a neat dialogue box, like its 2D cousin, 3D Array is pretty easy to use and can be used to create some impressive results. Running time: 3min 34sec