A Multi/Sub-Object material is a container for a number of sub-materials. This type of material is used when you need to assign different materials to different parts of an object and is used in infrastructure and environment projects mainly for objects such as benches, tables, lamposts, buildings etc. This tutorial works through a number of examples.
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All about the UCS icon.
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This tutorial explains the main issues to consider when drawing in AutoCAD and preparing a drawing for use in 3D work.
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This tutorial explains how publish your website from within Microsoft FrontPage.
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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The Render Scene dialog has many settings, only a number of which are commonly used. This tutorial uses the default Scanline Renderer as an introduction to the dialog and settings.
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This video tutorial introduces you to the AutoCAD 2010 ribbon and demonstrates the various options you have when working with it. Running time: 5min 49sec
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Elements of a scene such as houses are classed as "Objects". Objects are items that sit on the landform terrain or conform to its surface. They are usually positioned in AutoCAD using blocks or lines. This stage describes the process for creating houses (including roofs), fences and road lines.
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This tutorial introduces the ViewCube and describes how it can be used for effectively navigating your 3D drawings. Running time: 6min 13sec
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Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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AutoCAD 2010: 3D Scale & 3D Align
This tutorial introduces the 3D Scale and 3D Align tools. Although 3D Scale is a bit of a damp squib, 3D Align is very powerful and can get you out of all sorts of scrapes if you know how to use it correctly. Running time: 3min 42sec