This simple 7-step tutorial describes the best method for using the images supplied in the CADTutor Image Bank.
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This tutorial describes how to create a triangular ground model using Key Terra-Firma and AutoCAD and how to import this ground model into Bryce.
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A ramp surface created in a previous tutorial is rotated down to meet the bottom steps and the geometry edited to fit the steps. A car park is also formed using splines snapped to existing geometry.
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Transforming objects means changing the position, size or number of an object without altering the integrity of the geometry itself. MAX offers a host of transformation tools to do these tasks. This tutorial gets you started.
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This tutorial explains how to turn ground shadows on and how they help in defining the relationship between 3D objects and the ground plane. Running time: 1min 55sec
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This tutorial shows you how to set up a standard Sunlight System using a target direct light and including ambient light and standard shadow map settings.
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This video tutorial demonstrates how to join lines, polylines and arcs using the Join command and the Edit Polyline command. Running time: 6min 49sec
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An exercise sheet, covering a range of basic skills including object snaps.
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The CADTutor Image Bank image pairs can be used to create Picture Objects in Bryce. This short tutorial tells you how this is done in 7 simple steps.
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Once materials have been created and edited in the Material Editor to suit a particular scene they no longer need to be kept in the Materials Editor. Materials can be saved in material libraries and retreived for use in any other scene. This tutorial shows you how.
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AutoCAD 2010: Basic 3D Editing with Grips & Gizmos
This tutorial follows on from the 3D Primitives tutorial and describes how 3D solid objects can be edited using grips and gizmos. Running time: 11min 53sec